<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Real-Time on Robin Vale</title><link>https://adamsalves.github.io/terminal-mono/tags/real-time/</link><description>Recent content in Real-Time on Robin Vale</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sun, 08 Feb 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://adamsalves.github.io/terminal-mono/tags/real-time/index.xml" rel="self" type="application/rss+xml"/><item><title>Real-time Planning Poker with Socket.IO</title><link>https://adamsalves.github.io/terminal-mono/blogs/planning-poker-socketio/</link><pubDate>Sun, 08 Feb 2026 00:00:00 +0000</pubDate><guid>https://adamsalves.github.io/terminal-mono/blogs/planning-poker-socketio/</guid><description>&lt;p&gt;Real-time sounds complicated until you draw the right events. In Sprint Deck, everything revolves around rooms and a handful of well-defined messages.&lt;/p&gt;
&lt;h2 id="the-events"&gt;&lt;span class="cmt"&gt;#&lt;/span&gt; The events&lt;/h2&gt;&lt;p&gt;The rule that saved me: the server is the source of truth. The client only &lt;strong&gt;emits intentions&lt;/strong&gt; and &lt;strong&gt;reacts to the state&lt;/strong&gt; that comes back.&lt;/p&gt;</description></item></channel></rss>