<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Web-Audio on Robin Vale</title><link>https://adamsalves.github.io/terminal-mono/tags/web-audio/</link><description>Recent content in Web-Audio on Robin Vale</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Fri, 27 Feb 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://adamsalves.github.io/terminal-mono/tags/web-audio/index.xml" rel="self" type="application/rss+xml"/><item><title>Generating chiptune audio with the Web Audio API</title><link>https://adamsalves.github.io/terminal-mono/blogs/chiptune-web-audio-api/</link><pubDate>Fri, 27 Feb 2026 00:00:00 +0000</pubDate><guid>https://adamsalves.github.io/terminal-mono/blogs/chiptune-web-audio-api/</guid><description>&lt;p&gt;For Neon Drift, I didn&amp;rsquo;t want to load dozens of audio files. The solution was to generate everything in real time with the Web Audio API — coins, jumps and the soundtrack, all synthesized.&lt;/p&gt;</description></item></channel></rss>